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big paintball
August 17, 2023August 17, 2023

Big Paintball Script

If you’re interested in competing in a furious and action-packed paintball match, look no further. The Paintball game is all you ever wanted.

The game is free to play and offers a variety of maps, game modes, and weapons to choose from. One way to improve your experience in Big Paintball is to use a script. Using this script can give you unlimited ammo, auto-aim, or even make you invincible.

READ ALSO: Sword Fighters Script

Benefits of Using Big Paintball Script on Roblox

  • Get an edge over your opponents. With a script, you can have a significant advantage over your opponents. You can shoot faster, aim better, and take more damage. This can as well help you win more matches and earn more rewards.
  • Have more fun. Using a script can make Big Paintball more fun to play. You can do things that would be impossible without a script, such as flying around the map or shooting lasers from your eyes. This can add a new level of excitement to the game.
  • Save time. Pushing for rewards in Big Paintball can be time-consuming. With a script, you can get the rewards you want much faster. This can free up your time to do other things, such as playing other games or even spending time with friends in reality.

READ ALSO: Anime Battle Arena Script

Big Paintball Script

Script 1

loadstring(game:HttpGet("https://www.pastebin.com/raw/PuaaGKsT"))()

Script 2

loadstring(game:HttpGet(“https://dylz.000webhostapp.com/DylZHubNew/loader”))()

Script 3

loadstring(game:HttpGet(“https://raw.githubusercontent.com/The3Bakers4565/Spicy-Bagel/main/Other/Big_Paintball/Kill_All.lua”))()

Script 4

local library = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)()
local Wait = library.subs.Wait
local plrs = game:GetService("Players")
local Lplr = plrs.LocalPlayer.Name
local plr = plrs.LocalPlayer
local UI = library:CreateWindow({Name = "Big Paintball",Themeable = {Info = "made by tupsutumppu#3145"}, DefaultTheme = "{\"__Designer.Colors.main\":\"FB00FF\",\"__Designer.Colors.section\":\"FB00FF\",\"__Designer.Background.ImageAssetID\":\"rbxassetid://6071575925\",\"__Designer.Background.ImageColor\":\"000000\",\"__Designer.Colors.tabText\":\"1BFF00\",\"__Designer.Colors.otherElementText\":\"FFFFFF\",\"__Designer.Colors.elementText\":\"B0B0B0\",\"__Designer.Background.UseBackgroundImage\":\"false\"}"})
local RS = game:GetService("RunService")
local camera = game.Workspace.CurrentCamera
local C_FOV = 250
local main = UI:CreateTab({Name = "Main"})
local Settings = {BOXESPENABLED = false,BOXESPCOLOR = Color3.fromRGB(255,255,255),BOXESPTHICKNESS = 1,MOVEMENT = false,WalkSpeed = 70,JumpPower = 70, SILENTAIM = false, SHOWFOV = false,}
local boxes = {}
local esp = main:CreateSection({Name = "Box ESP",Side = "Right"})
local movement = main:CreateSection({Name = "Movement",Side = "Right"})
local silentaim = main:CreateSection({Name = "Silent Aim",Side = "Left"})
local gunmods = main:CreateSection({Name = "Gun Mods",Side = "Left"})
--functions
--Just dont look at these or you will get eye cancer...
local function gunMods()
local scripts = game:GetService("ReplicatedStorage").Framework.Modules["1 | Directory"].Guns
for i,v in pairs(scripts:GetChildren()) do
pcall(function()
local script_i = tostring(i)
require(v)[script_i].firerate = 0
require(v)[script_i].velocity = 9999999
require(v)[script_i].automatic = true
require(v)[script_i].additionalSpeed = 10
require(v)[script_i].damage = math.huge
end)
end
local ch = {"Ammo", "ammo", "Damage", "damage", "Firerate", "firerate", "FireRate", "fireRate"}
for i,v in pairs(getgc(true)) do
pcall(function()
for f = 1, 8 do
if type(v) == "table" and rawget(v, ch[f]) then
v.burstDelay = 0
v.shotrate = 0.02
end
end
end)
end
end
local function newLine()
local v = Drawing.new("Line")
v.Color = Settings.BOXESPCOLOR
v.From = Vector2.new(1,1)
v.To = Vector2.new(0,0)
v.Visible = true
v.Thickness = Settings.BOXESPTHICKNESS
return v
end
local function newBox(player)
local box = {
["Player"] = player, newLine(), newLine(), newLine(), newLine()
}
table.insert(boxes,box)
end
local function shapeBox(box)
local player = box["Player"]
local TL = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(-3,3,0).p)
local TR = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(3,3,0).p)
local BL = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(-3,-3,0).p)
local BR = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(3,-3,0).p)
box[1].From = Vector2.new(TL.X, TL.Y)
box[1].To = Vector2.new(BL.X, BL.Y)
-- Top line
box[2].To = Vector2.new(TR.X, TR.Y)
box[2].From = Vector2.new(TL.X, TL.Y)
-- Right line
box[3].To = Vector2.new(BR.X, BR.Y)
box[3].From = Vector2.new(TR.X, TR.Y)
-- Bottom line
box[4].To = Vector2.new(BR.X, BR.Y)
box[4].From = Vector2.new(BL.X, BL.Y)
end
local function visBox(box, vis)
for i,v in ipairs(box) do v.Visible = vis end
end
local function hasBox(player)
for i, v in ipairs(boxes) do
if v["Player"] == player then return true end
end
end
local function clearBoxes()
for i = #boxes, 1, -1 do
local box = table.remove(boxes, i)
visBox(box, false)
for j = 2, #box do
box[j]:Remove()
end
end
end
local function draw_Circle(val)
if val then
Circle = Drawing.new("Circle")
Circle.Thickness = 2
Circle.NumSides = 64
Circle.Radius = C_FOV
Circle.Filled = false
Circle.Color = Color3.fromRGB(255,255,255)
Circle.Visible = true
Circle.Position = Vector2.new(game.Workspace.CurrentCamera.ViewportSize.X / 2, game.Workspace.CurrentCamera.ViewportSize.Y / 2)
else
Circle.Visible = false
end
end
local function getClosestToCenter(FOV)
local maxDist = FOV or math.huge
local closestPlayer = nil
local closestPlayerDist = math.huge
local screenCenter = Vector2.new(game.Workspace.CurrentCamera.ViewportSize.X / 2, game.Workspace.CurrentCamera.ViewportSize.Y / 2)
for _, player in pairs(game.Workspace:GetChildren()) do
if player:IsA("Model") and player.Name ~= plrs.LocalPlayer.Name and plrs:FindFirstChild(player.Name) then
local humanoid = player:FindFirstChild("Humanoid")
local humanoidRootPart = player:FindFirstChild("HumanoidRootPart")
local head = player:FindFirstChild("Head")
if humanoid and humanoidRootPart and head then
local pos, onScreen = camera:WorldToViewportPoint(head.Position)
if onScreen then
local distance = (screenCenter - Vector2.new(pos.X, pos.Y)).magnitude
if distance <= maxDist and distance < closestPlayerDist then
closestPlayer = player
closestPlayerDist = distance
end
end
end
end
end
return closestPlayer
end
game:GetService("RunService").Heartbeat:Connect(function()
if Settings.SILENTAIM then
targetplayer = getClosestToCenter(C_FOV)
else end
end)
local nameCallHook; nameCallHook = hookmetamethod(game, "__namecall", newcclosure(function(...)
local args = {...}
local method = getnamecallmethod()
local call = getcallingscript()
if string.lower(method) == "findpartonraywithwhitelist" and tostring(call) == "First Person Controller" then
local toHit = targetplayer and targetplayer.Head and targetplayer.Head.Position or nil
if Settings.SILENTAIM and toHit then
local startFrom = toHit + Vector3.new(0,6,0)
local endTo = toHit - startFrom
args[2] = Ray.new(startFrom, endTo)
return nameCallHook(unpack(args))
else
return nameCallHook(...)
end
end
return nameCallHook(...)
end))
RS.RenderStepped:connect(function()
for i, player in ipairs(game.Workspace:GetChildren()) do
if player.Name ~= plr.Name and player:IsA("Model") then
if not hasBox(player) then
newBox(player)
end
end
end
for i, v in ipairs(boxes) do
local player = v["Player"]
if Settings.BOXESPENABLED and player:FindFirstChild("HumanoidRootPart") and player:FindFirstChild("Humanoid") then
shapeBox(v)
local _, withinScreenBounds = camera:WorldToScreenPoint(player.HumanoidRootPart.Position)
if withinScreenBounds then
visBox(v,true)
else
visBox(v,false)
end
else
visBox(v, false)
end
end
if Settings.MOVEMENT then
game.Workspace[Lplr].Humanoid.WalkSpeed = Settings.WalkSpeed
game.Workspace[Lplr].Humanoid.JumpPower = Settings.JumpPower
end
end)
game.Workspace.ChildRemoved:Connect(function(a)
if a:IsA("Model") and game.Players:FindFirstChild(a.Name) then
clearBoxes()
end
end)
--Buttons&etc
silentaim:AddToggle({Name = "Enabled",Flag = "HI_THERE_WHAT_ARE_YOU_LOOKING_FOR",Callback = function(fff)if fff then Settings.SILENTAIM = true else Settings.SILENTAIM = false end end})
silentaim:AddToggle({Name = "Show FOV Circle",Flag = "HI_THERE_WHAT_ARE_YOU_LOOKING_FOR2",Callback = function(sigmaballsjuhani)if sigmaballsjuhani then Settings.SHOWFOV = true draw_Circle(true) else Settings.SHOWFOV = false draw_Circle(false) end end})
silentaim:AddColorPicker({Name = "FOV Color",Flag = "fcpicker",Callback = function(fcolor) wait() Circle.Color = fcolor end})
silentaim:AddSlider({Name = "FOV Thickness",Flag = "fthickness",Value = 2,Min = 1,Max = 4,Callback = function(Value) Circle.Thickness = Value end})
gunmods:AddButton({Name = "Enable Gun Mods",Callback = function() gunMods() end})
esp:AddToggle({Name = "Enabled",Flag = "besp",Callback = function(ff)if ff then Settings.BOXESPENABLED = true else Settings.BOXESPENABLED = false end end})
esp:AddColorPicker({Name = "Color",Flag = "cpicker",Callback = function(ecolor)Settings.BOXESPCOLOR = ecolor clearBoxes() end})
esp:AddSlider({Name = "Thickness",Flag = "ethickness",Value = 1,Min = 1,Max = 4,Callback = function(Value) Settings.BOXESPTHICKNESS = Value clearBoxes() end})
movement:AddToggle({Name = "Enable Movement Sliders",Flag = "m",Callback = function(wd) if wd then Settings.MOVEMENT = true else Settings.MOVEMENT = false end end})
movement:AddSlider({Name = "WalkSpeed",Flag = "ws",Value = nil,Min = 0,Max = 150,Callback = function (ws) if Settings.MOVEMENT then Settings.WalkSpeed = ws end end})
movement:AddSlider({Name = "JumpPower",Flag = "jp",Value = nil,Min = 0,Max = 200,Callback = function (jp) if Settings.MOVEMENT then Settings.JumpPower = jp end end})
movement:AddSlider({Name = "Gravity",Flag = "gr",Value = 90,Min = 0,Max = 200,Callback = function (g) if Settings.MOVEMENT then game.Workspace.Gravity = g end end})

How To Execute Big Paintball Script on Roblox

  • To execute a script in Big Paintball, you will need to select an executor.
  • Afterward, copy the script on this website.
  • Copy the code and paste it into the executor.
  • Press the “Execute” button in the executor. This will start the script and the changes will be applied to the game.

READ ALSO: Project Slayers Script

Best Executors For Big Paintball Script

  • TrigonEvo
  • Oxgyen U
  • Fadys Executor
  • Kiwi X Executor
  • Flooded V
  • Codex Executor
  • Vega X
  • Kato Executor
  • Script-Ware
  • Viper X
  • Valyse Executor
  • Anemo Executor
  • Evon Executor
  • Hydrogen
  • Exoliner
  • Zeus
  • Blackout
  • Delta Executor
  • Frost X
  • Nekto Executor
  • Arceus X
  • KRNL
  • JJSploit

READ ALSO: Furry Infection Script

Final Thoughts

Using a script in Big Paintball can seamlessly improve your experience in the game. With a script, you can get an edge over your opponents, have more fun, and save time. If you are looking for a way to enhance your Big Paintball skills, I recommend using a script.

Ken Obi

Comagame.net is presently owned by Ken Obi, an SEO expert and gaming enthusiast who has a passion for keeping gamers informed on the latest gaming tips and useful trends.

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