If you’re interested in competing in a furious and action-packed paintball match, look no further. The Paintball game is all you ever wanted.
The game is free to play and offers a variety of maps, game modes, and weapons to choose from. One way to improve your experience in Big Paintball is to use a script. Using this script can give you unlimited ammo, auto-aim, or even make you invincible.
READ ALSO: Sword Fighters Script
Benefits of Using Big Paintball Script on Roblox
- Get an edge over your opponents. With a script, you can have a significant advantage over your opponents. You can shoot faster, aim better, and take more damage. This can as well help you win more matches and earn more rewards.
- Have more fun. Using a script can make Big Paintball more fun to play. You can do things that would be impossible without a script, such as flying around the map or shooting lasers from your eyes. This can add a new level of excitement to the game.
- Save time. Pushing for rewards in Big Paintball can be time-consuming. With a script, you can get the rewards you want much faster. This can free up your time to do other things, such as playing other games or even spending time with friends in reality.
READ ALSO: Anime Battle Arena Script
Big Paintball Script
Script 1
loadstring(game:HttpGet("https://www.pastebin.com/raw/PuaaGKsT"))()
Script 2
loadstring(game:HttpGet(“https://dylz.000webhostapp.com/DylZHubNew/loader”))()
Script 3
loadstring(game:HttpGet(“https://raw.githubusercontent.com/The3Bakers4565/Spicy-Bagel/main/Other/Big_Paintball/Kill_All.lua”))()
Script 4
local library = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)() local Wait = library.subs.Wait local plrs = game:GetService("Players") local Lplr = plrs.LocalPlayer.Name local plr = plrs.LocalPlayer local UI = library:CreateWindow({Name = "Big Paintball",Themeable = {Info = "made by tupsutumppu#3145"}, DefaultTheme = "{\"__Designer.Colors.main\":\"FB00FF\",\"__Designer.Colors.section\":\"FB00FF\",\"__Designer.Background.ImageAssetID\":\"rbxassetid://6071575925\",\"__Designer.Background.ImageColor\":\"000000\",\"__Designer.Colors.tabText\":\"1BFF00\",\"__Designer.Colors.otherElementText\":\"FFFFFF\",\"__Designer.Colors.elementText\":\"B0B0B0\",\"__Designer.Background.UseBackgroundImage\":\"false\"}"}) local RS = game:GetService("RunService") local camera = game.Workspace.CurrentCamera local C_FOV = 250 local main = UI:CreateTab({Name = "Main"}) local Settings = {BOXESPENABLED = false,BOXESPCOLOR = Color3.fromRGB(255,255,255),BOXESPTHICKNESS = 1,MOVEMENT = false,WalkSpeed = 70,JumpPower = 70, SILENTAIM = false, SHOWFOV = false,} local boxes = {} local esp = main:CreateSection({Name = "Box ESP",Side = "Right"}) local movement = main:CreateSection({Name = "Movement",Side = "Right"}) local silentaim = main:CreateSection({Name = "Silent Aim",Side = "Left"}) local gunmods = main:CreateSection({Name = "Gun Mods",Side = "Left"}) --functions --Just dont look at these or you will get eye cancer... local function gunMods() local scripts = game:GetService("ReplicatedStorage").Framework.Modules["1 | Directory"].Guns for i,v in pairs(scripts:GetChildren()) do pcall(function() local script_i = tostring(i) require(v)[script_i].firerate = 0 require(v)[script_i].velocity = 9999999 require(v)[script_i].automatic = true require(v)[script_i].additionalSpeed = 10 require(v)[script_i].damage = math.huge end) end local ch = {"Ammo", "ammo", "Damage", "damage", "Firerate", "firerate", "FireRate", "fireRate"} for i,v in pairs(getgc(true)) do pcall(function() for f = 1, 8 do if type(v) == "table" and rawget(v, ch[f]) then v.burstDelay = 0 v.shotrate = 0.02 end end end) end end local function newLine() local v = Drawing.new("Line") v.Color = Settings.BOXESPCOLOR v.From = Vector2.new(1,1) v.To = Vector2.new(0,0) v.Visible = true v.Thickness = Settings.BOXESPTHICKNESS return v end local function newBox(player) local box = { ["Player"] = player, newLine(), newLine(), newLine(), newLine() } table.insert(boxes,box) end local function shapeBox(box) local player = box["Player"] local TL = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(-3,3,0).p) local TR = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(3,3,0).p) local BL = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(-3,-3,0).p) local BR = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(3,-3,0).p) box[1].From = Vector2.new(TL.X, TL.Y) box[1].To = Vector2.new(BL.X, BL.Y) -- Top line box[2].To = Vector2.new(TR.X, TR.Y) box[2].From = Vector2.new(TL.X, TL.Y) -- Right line box[3].To = Vector2.new(BR.X, BR.Y) box[3].From = Vector2.new(TR.X, TR.Y) -- Bottom line box[4].To = Vector2.new(BR.X, BR.Y) box[4].From = Vector2.new(BL.X, BL.Y) end local function visBox(box, vis) for i,v in ipairs(box) do v.Visible = vis end end local function hasBox(player) for i, v in ipairs(boxes) do if v["Player"] == player then return true end end end local function clearBoxes() for i = #boxes, 1, -1 do local box = table.remove(boxes, i) visBox(box, false) for j = 2, #box do box[j]:Remove() end end end local function draw_Circle(val) if val then Circle = Drawing.new("Circle") Circle.Thickness = 2 Circle.NumSides = 64 Circle.Radius = C_FOV Circle.Filled = false Circle.Color = Color3.fromRGB(255,255,255) Circle.Visible = true Circle.Position = Vector2.new(game.Workspace.CurrentCamera.ViewportSize.X / 2, game.Workspace.CurrentCamera.ViewportSize.Y / 2) else Circle.Visible = false end end local function getClosestToCenter(FOV) local maxDist = FOV or math.huge local closestPlayer = nil local closestPlayerDist = math.huge local screenCenter = Vector2.new(game.Workspace.CurrentCamera.ViewportSize.X / 2, game.Workspace.CurrentCamera.ViewportSize.Y / 2) for _, player in pairs(game.Workspace:GetChildren()) do if player:IsA("Model") and player.Name ~= plrs.LocalPlayer.Name and plrs:FindFirstChild(player.Name) then local humanoid = player:FindFirstChild("Humanoid") local humanoidRootPart = player:FindFirstChild("HumanoidRootPart") local head = player:FindFirstChild("Head") if humanoid and humanoidRootPart and head then local pos, onScreen = camera:WorldToViewportPoint(head.Position) if onScreen then local distance = (screenCenter - Vector2.new(pos.X, pos.Y)).magnitude if distance <= maxDist and distance < closestPlayerDist then closestPlayer = player closestPlayerDist = distance end end end end end return closestPlayer end game:GetService("RunService").Heartbeat:Connect(function() if Settings.SILENTAIM then targetplayer = getClosestToCenter(C_FOV) else end end) local nameCallHook; nameCallHook = hookmetamethod(game, "__namecall", newcclosure(function(...) local args = {...} local method = getnamecallmethod() local call = getcallingscript() if string.lower(method) == "findpartonraywithwhitelist" and tostring(call) == "First Person Controller" then local toHit = targetplayer and targetplayer.Head and targetplayer.Head.Position or nil if Settings.SILENTAIM and toHit then local startFrom = toHit + Vector3.new(0,6,0) local endTo = toHit - startFrom args[2] = Ray.new(startFrom, endTo) return nameCallHook(unpack(args)) else return nameCallHook(...) end end return nameCallHook(...) end)) RS.RenderStepped:connect(function() for i, player in ipairs(game.Workspace:GetChildren()) do if player.Name ~= plr.Name and player:IsA("Model") then if not hasBox(player) then newBox(player) end end end for i, v in ipairs(boxes) do local player = v["Player"] if Settings.BOXESPENABLED and player:FindFirstChild("HumanoidRootPart") and player:FindFirstChild("Humanoid") then shapeBox(v) local _, withinScreenBounds = camera:WorldToScreenPoint(player.HumanoidRootPart.Position) if withinScreenBounds then visBox(v,true) else visBox(v,false) end else visBox(v, false) end end if Settings.MOVEMENT then game.Workspace[Lplr].Humanoid.WalkSpeed = Settings.WalkSpeed game.Workspace[Lplr].Humanoid.JumpPower = Settings.JumpPower end end) game.Workspace.ChildRemoved:Connect(function(a) if a:IsA("Model") and game.Players:FindFirstChild(a.Name) then clearBoxes() end end) --Buttons&etc silentaim:AddToggle({Name = "Enabled",Flag = "HI_THERE_WHAT_ARE_YOU_LOOKING_FOR",Callback = function(fff)if fff then Settings.SILENTAIM = true else Settings.SILENTAIM = false end end}) silentaim:AddToggle({Name = "Show FOV Circle",Flag = "HI_THERE_WHAT_ARE_YOU_LOOKING_FOR2",Callback = function(sigmaballsjuhani)if sigmaballsjuhani then Settings.SHOWFOV = true draw_Circle(true) else Settings.SHOWFOV = false draw_Circle(false) end end}) silentaim:AddColorPicker({Name = "FOV Color",Flag = "fcpicker",Callback = function(fcolor) wait() Circle.Color = fcolor end}) silentaim:AddSlider({Name = "FOV Thickness",Flag = "fthickness",Value = 2,Min = 1,Max = 4,Callback = function(Value) Circle.Thickness = Value end}) gunmods:AddButton({Name = "Enable Gun Mods",Callback = function() gunMods() end}) esp:AddToggle({Name = "Enabled",Flag = "besp",Callback = function(ff)if ff then Settings.BOXESPENABLED = true else Settings.BOXESPENABLED = false end end}) esp:AddColorPicker({Name = "Color",Flag = "cpicker",Callback = function(ecolor)Settings.BOXESPCOLOR = ecolor clearBoxes() end}) esp:AddSlider({Name = "Thickness",Flag = "ethickness",Value = 1,Min = 1,Max = 4,Callback = function(Value) Settings.BOXESPTHICKNESS = Value clearBoxes() end}) movement:AddToggle({Name = "Enable Movement Sliders",Flag = "m",Callback = function(wd) if wd then Settings.MOVEMENT = true else Settings.MOVEMENT = false end end}) movement:AddSlider({Name = "WalkSpeed",Flag = "ws",Value = nil,Min = 0,Max = 150,Callback = function (ws) if Settings.MOVEMENT then Settings.WalkSpeed = ws end end}) movement:AddSlider({Name = "JumpPower",Flag = "jp",Value = nil,Min = 0,Max = 200,Callback = function (jp) if Settings.MOVEMENT then Settings.JumpPower = jp end end}) movement:AddSlider({Name = "Gravity",Flag = "gr",Value = 90,Min = 0,Max = 200,Callback = function (g) if Settings.MOVEMENT then game.Workspace.Gravity = g end end})
How To Execute Big Paintball Script on Roblox
- To execute a script in Big Paintball, you will need to select an executor.
- Afterward, copy the script on this website.
- Copy the code and paste it into the executor.
- Press the “Execute” button in the executor. This will start the script and the changes will be applied to the game.
READ ALSO: Project Slayers Script
Best Executors For Big Paintball Script
- TrigonEvo
- Oxgyen U
- Fadys Executor
- Kiwi X Executor
- Flooded V
- Codex Executor
- Vega X
- Kato Executor
- Script-Ware
- Viper X
- Valyse Executor
- Anemo Executor
- Evon Executor
- Hydrogen
- Exoliner
- Zeus
- Blackout
- Delta Executor
- Frost X
- Nekto Executor
- Arceus X
- KRNL
- JJSploit
READ ALSO: Furry Infection Script
Final Thoughts
Using a script in Big Paintball can seamlessly improve your experience in the game. With a script, you can get an edge over your opponents, have more fun, and save time. If you are looking for a way to enhance your Big Paintball skills, I recommend using a script.

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